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Thread Statistics | Show CCP posts - 10 post(s) |

Admiral Nova
Strike Team Nova
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Posted - 2007.08.13 10:05:00 -
[1]
This is pretty ill thought out, alot of people reprocess loot as a major income stream, not just in 0.0 but in empire.. This will majorly effect the T1 market across the board, not just mineral compression (which IMO due to 0.0 refinery wastage wasn't much of an issue anyway).
Can you not just tweak the mineral requirements of some of those modules to be less effecient compressors. ??
I can't really understand how something has been happening for years, and has been pretty much ENDORSED, can all of a sudden change without any real warning.
Invention is already on the verge of becoming totally unprofitable, and you want to make it MORE accessible ? Graviton Physics? sure, but the invention skills ? It's ridiculous when you have a skill like Research Project Management that costs 40m, and you plan to introduce a skill that is needed by less players, for 1/4 the amount. No doubt a week later you will up the price to 100m, and all the people with inside knowledge will make ridiculous amounts of isk.
There are plenty of old features that need fixing before new bugged ones are introduced. It's a sad state of affairs when the most profitable profession in Eve by far is patch trading.
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.13 10:14:00 -
[2]
Originally by: Brucette Logistics have been getting far too trivial anyway.
I don't know what sort of logistics have been getting trivial, but when I spend 10 hours a week moving stuff, I was hoping it would be made more trivial rather than less.... This game is really already a 'move stuff places' simulator for far too many people.
It's been years since I've mined, ratted, and pvped... mostly. I move stuff. Stuff to keep POS's running, stuff to keep factories filled then emptied, stuff for people to buy, stuff to refine to get minerals to fill the factories. Already even @ 5-1 mineral compression isn't worth it when you end up wasting 5% + 10% alliance tax etc. It won't change of course, you make it 80% as good, the same stuff ends up happening it just increases costs. Already people are just buying BS's in Jita and travelling them out because it's so much cheaper. This basically destroys regional markets...
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.13 10:15:00 -
[3]
Good job on the new mobile lab though. I can see alot of people using the existing ones for faster ME research on high value items, and the new ones for more copy slots...
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.14 02:32:00 -
[4]
Hmm.. Actually I was thinking about bonuses on the Skiff etc, one thing that did concern me was that while being able to mine veld in 0.0 closer to the value of crokite et al would be good, you'd have to be careful to not make it too easy in highsec or prices would really tank.
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.14 02:49:00 -
[5]
Hmm. Can you fit a doomsday into the highs of a frigate and just not have it active ?
Mind you training that skill for that purpose... 
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Admiral Nova
Strike Team Nova
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Posted - 2007.08.14 03:06:00 -
[6]
I'm wondering if this couldn't just be applied to capital mods... After all unless they're going to be dropping as loot (possible ?) there's much less need to refine those...
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